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Digital Media in neuropsychological therapy

Internet-based neurocognitive training

​Development and evaluation of an internet-based neurocognitive training

Contact: DP J. Weicker (; Dr. A. Thöne-Otto (

External Cooperation: I. Heyroth (HASOMED GmbH, Magdeburg); Prof. Dr. C. Hansen (Otto-von-Guericke-University of Magdeburg), Prof. Dr. B. Preim (Otto-von-Guericke-University of Magdeburg)

In order to achieve functionally relevant therapeutic effects, intensive home-based cognitive training is often necessary. Currently, this cannot be guaranteed due to a lack of technical systems and insufficient therapeutic supervision. The aim of this project is to develop a home-based, cognitive training program for brain injury patients modelled after "RehaCom®" of Hasomed GmbH. In addition to the technical development of interfaces, input and output modalities, anonymized databases etc., the visualization of user interfaces, for both, patients and therapists, adapted training modules, as well as the evaluation of motivational strategies play an important role. Prototypes will be evaluated in iterative loops.

Duration: 01.05.2017 - 30.04.2020

Financing: Investment Bank Saxony-Anhalt

Virtual Reality in Cognitive Rehabilitation (VReha)

​Virtual Reality in digital Assessment and Cognitive Rehabilitation VReha

Contact: Dr. A. Thöne-Otto (, J. Belger (, M. Blume (; Dr. E. Quinque

External Cooperation: B.Vehmeier  (HASOMED); Dr. P. Chojecki  (Fraunhofer Heinricht-Hertz-Institut (HHI)); Dr. M. Gaebler, Prof. A. Villringer (MPI); Prof. Dr. C. Finke (Charité-Universitätsmedizin Berlin)

The purpose of the VReha project ( is the development and evaluation of assessment and training tools based on immersive virtual reality. The immersive virtual memory task (imVMT) is the first result of this research. One of the objectives is to test the feasibility of a new tool to assess and train spatial memory using a naturalistic immersive virtual reality (VR) environment. This will be done in healthy subjects as well as in patients with brain injuries.

ImVMT participants are placed in a virtual room, where they are asked to remember the location of everyday objects displayed on a table. After the memorization phase objects are moved to side tables or shuffled and participants have to reconstruct the original arrangement. Currently, our virtual reality studies employ an Oculus Rift HMD with Leap Motion.

An important part of the project is the development of natural, easy to use, and precise virtual interaction. This will allow us to take advantage of the full potential that VR offers. Participants are able to interact with the environment using their hands and gestures to select, move, and place objects. A close interaction between assessment and training will be one of the main advantages of the system to be developed.

Duration: until 31.11.2019

Financing: BMBF

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